AirTV (AVAD) Co-authored with Cyrille De Laleu.

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“The A.V.A.D. system expands the perceptual field of multimedia installations by introducing air as a third dimension, a third space, tactile and intangible, which influences and interacts with the sonic and visual spaces. The installation uses public tv networks broadcasts as a permanent and undifferentiated source of randomly selected sonic and visual materials. These fragments of information are transformed, metamorphosed, and distorted in progressive cycles, varying like the cycles of waves, tides, or the hours. Detached from the media stream, these fragments trace, within the interactive space determined by the presence and movements of the viewer, other movements, other eddies. Images, sounds, and breaths contribute to the generation of a synthetic environment where, in the ephemeral dance of informational dust, the uncertainty of our perception is questioned.”

TECHNICAL DESCRIPTION

Real-time capture of network television sound and image, media synchronization based on the spectator's movements around a central point (floor interface) and diffusion within a semi-immersive space (suspended ellipse, 180° projection, 360° sound diffusion).

The spectator is positioned at the center of a controlled moving air field. Their movements on an interface influence the direction and strength of this “artificial wind,” which in turn affects the movement of sound and visual objects in the surrounding space. Other parameters, such as the time the spectator spends on the platform, are collected and applied to the size and speed of the image, the frame rate of the television signal, channel changes, etc. Thus, the spectator finds themselves in the middle of a complex system where they “feel” their own influence on the environment rather than controlling it.

Software used:

- Max MSP: Interactive data processing and interpretation, audio processing (granular synthesis), sound spatialization (in collaboration with Laurent Pottier/GMEM), and control of the air diffusion interface.

- Pure Data, GEM Graphical Environment Multimedia: 3D spatialization and visual processing.

- PMPD Physical Modelling for Pure Data (in collaboration with Cyrille Henry): Real-time simulation of the physical behavior of air applied to images.

- Juxion (STEIM): Interface

Text by Jean Cristofol - Flux as Landscape, 2005