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Shooter Peter Sinclair & GH Hovagimyan

2002- Beta Launch, Eyebeam, New York

2003- Open Source 3, La Gaite du Lyrique, Paris, France

Shooter is an interactive immersive installation piece. The work is comprised of a room aprroximately 15 feet by 15 feet by 10 feet tall. Eight louspeakers are mounted in the eight corners of the room. The loudspeakers create a three dimensional sound space. In the center mounted on a pipe pedestal is a one foot square mirrored cube that emits red laser beams. A smoke machine fills the room with occasional puffs of smoke which make the lasers visible. The lasers refract on mirrors positioned around the room creating a web of lasers. The sound space is triggered when a person passes through one of the lasers. Menacing dogs, machine gun fire,xenophobic rants, video gaming sounds etc. create the sensation of being immersed in a video game.

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Shooter looks at the steps to immersion in a game. The visitor enters the chamber and is surrounded by the ambient sounds of a gaming archade. In the center a mirrored cube emits laser beams which weave a web throughout the space. Upon tripping a laser visitors find themselves incorporated into the game, experiencing what it feels like to be the target. As with any game you always lose.